This week’s reading explored the role of unplugged activities to support the teaching of computer science / Digital Technologies.
How might you differentiate unplugged activities to be most engaging for elementary/middle/high school students?
What types of accommodations might be necessary for students with physical or learning challenges with unplugged activities?
What types of real world investigation could be paired with unplugged activities?
Drs. Shuchi Grover, Maya Israel, and David Weintrop collaborated as Co-PIs with the Edge @ TERC group to design Including Neurodiversity in Foundational and Applied Computational Thinking (INFACT).
INFACT engages students in grades 3–8 in problem solving through computational thinking (CT). INFACT involves a variety of on- and off-line CT learning and teaching materials, including games (e.g., Zoombinis), coding, robotics, and hands-on unplugged activities. INFACT is specially designed for inclusive classrooms, integrating supports for executive function within the CT activities. Recent US Department of Education (USEd) funded research showed students who use INFACT show more improvement on CT assessments than those using other CT programs. This outcome was particularly dramatic for students who face challenges with executive function.